![]() ![]() There are two values the parameter can have: Spinner and Color. It configures how the variable can be changed. As their names state they define minimum and maximum values that the variable can have. In case of numeric variables, like int (integer number) or float (floating-point number), UIMin and UIMax must be used. In case of a boolean variable (can only have values false or true), the UIName parameter is the only one used. Other parameters can be omitted, depending on the type of the variable. Via the name we can configure the variable as described above. First essential parameter of the UI setup is UIName of the variable - this string defines an identifier for the variable in both INI file and GUI. According to the information ENB creates an entry in relevant INI file and at in-game GUI. Note that not only the DoF code can be included in this file any additional code may be added, removed or commented out to introduce a number of other simple effects applied along with DoF.Īn example of a variable from enbdepthoffield.fx is showed below:Īs we can see, most improtant part of the above definition is the part describing the user interface (UI) components for the variable. Most of the depth of field (DoF) settings can be changed in the enbdepthoffield.fx file itself or in-game via the GUI. ![]() While all information is applicable, it's not a complete, rounded reference. This is a work in progress and is thus incomplete.
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